LMB select · drag box · Shift add · RMB order · 1-9 recall · Ctrl+1-9 set group · A attack-move · S stop · H hold · Space last alert · WASD/edge pan · wheel zoom · [ ] rotate · MMB drag rotate/tilt · Esc cancel/pause
FRONTIER WAR
Two expeditions race for the crystal fields of a hostile frontier world. Gather Crystal, expand, build an army, and destroy every enemy Headquarters to win.
Victory & Defeat
Win: destroy every enemy Headquarters (HQ or Command Post).
Lose: all of your Headquarters are destroyed.
The enemy base location is unknown. Scout to find it.
Command Posts (400 ◆) are extra HQs: they train Drones and count for victory.
Economy & Supply
Drones mine Crystal from finite deposits and return it to an HQ, Command Post or Ore Silo.
Silos beside distant deposits cut walking time.
Supply is reusable: each living unit uses supply. Habitat Pods and HQs raise the cap.
Queued units reserve supply; cancelling refunds 100% and releases it.
Units & Counters
Blade — fast melee, cheap. Kinetic. Ground only. Shreds Lancers.
Lancer — energy ranged (6 cells). Can hit air. Good vs Bulwarks.
Bulwark — armored heavy. Kinetic weapons do half damage to armor.
Hornet — fast air striker. Ground only. Lancers and Turrets shoot it down.
Plasma Turret — static energy defense, strong vs armor.
Press F1 anytime for the field manual.
Field Manual
Controls
Left click / drag: select. Shift adds. Double-click a unit: select all of its type on screen.
Right click: move, attack, gather crystal, return cargo, or help build.
A attack-move · S stop · H hold position
Ctrl+1–9 set control group · 1–9 recall
Camera: WASD/arrows or screen edge · wheel zoom · [] rotate · middle-drag rotate/tilt · Space last alert
Esc cancels placement. Click a queue slot to cancel (100% refund).
Economy & Fog
Drones mine automatically. Only deposited Crystal pays.
Ore Silo / HQ / Command Post are drop-off points. Build a Silo beside far deposits.
Habitat Pod +8 supply, HQ/CP +12. Production pauses when supply is full.