CLASSIC TUNING
WIND VECTOR
β†’ +2.4 EAST
gravity 0.35 β€’ blast 42px
TRAJECTORY
parabola β€’ no penetration
PLAYER 1 TURN
Red Gorilla β€” Aim & Fire!
πŸ¦πŸ”΄
SESSION SCORE
P1 0 β€” P2 0
first to win β€’ blast kills count
ROUND
#1

PLAYER 1 WINS!

Direct banana impact β€” 38px from blast center

New skyline generated β€’ wind reshuffled
β—’ ANGLE 45Β°
A / D or ← β†’ β€’ 0Β° flat β†’ 90Β° vertical
SPACE to fire β€’ Turn-based, no penetration
⚑ VELOCITY / POWER 52
W / S or ↑ ↓ β€’ Scale 1–100
Retro arcade β€’ Buildings indestructible β€’ Explosion is circular β€’ Wind shifts each turn if enabled

βš™ LIVE TUNING β€” Gorillaz Constants

Circular damage zone. Default 42px. Applies next explosion.
Downward acceleration. Default 0.35. Higher = tighter arc.
to
Current wind sampled uniformly in range. Default βˆ’6 to +6.
8–14 per spec. Takes effect on next skyline.
β€”
Min/max building heights. Default 80–280.
to
Power slider bounds. Default 1–100. Scale factor 0.22Γ—.
Classic: any gorilla within blast radius = eliminated. Falloff: effective radius 70%.
Changes apply immediately or on next turn/launch without restart. Deterministic within a turn.