Vesper Reach · Expedition 7

FRONTIER
WAR

A 3D real-time strategy skirmish. One primary resource. An unknown map. An enemy that builds, scouts, and escalates.

Victory

Destroy every enemy Command Spire. You lose if all of yours fall. Completed spires only — expansions count once finished. The enemy base is not revealed. Scout.

Opening

You start with a Spire, four Prospectors, and 420 Aetherium. Workers already harvest the nearby crystals. Serious enemy pressure waits while you build an economy.

Controls

LMB select · drag box · Shift add
RMB move / attack / gather / rally
A attack-move · S stop · H hold
WASD pan · Q/E rotate · wheel zoom
Ctrl+1–9 groups · . idle workers
Edge-scroll and minimap clicks move the camera. The camera never reveals fog.

Prospector · worker Skirmisher · kinetic melee Railguard · energy / AA Siegeframe · heavy Interceptor · air

Kinetic tears up light armor and fails against hulls and flyers. Energy punishes heavies and aircraft. Railguards and Bastions are your answer to the sky.