Camera
WASD / arrows pan, Q/E rotate, wheel zooms, middle-drag pans (Shift+middle-drag rotates),
clicking the minimap jumps the camera, right-clicking it issues a move order.
Orders
Left-click selects, drag a box for groups, Shift adds. Right-click is contextual:
enemy → attack, node → gather, own drop-off → return, otherwise move.
A attack-move,
M move,
S stop,
H hold. Hold means "do not
chase". Ctrl+1…9 sets groups, 1…9 selects, pressing twice centres the camera.
Fog of War
Black = unexplored. Dim = explored but not currently seen. Bright = in sight. Enemy
units vanish when out of sight; enemy buildings you have seen linger as faint
silhouettes until you look again. Moving the camera reveals nothing — only your forces do.
Counters
| Damage | Best vs | Poor vs |
| Kinetic | Light, Air | Heavy |
| Blast | Light, structures | Air |
| Pulse | Heavy, Air | Light |
Anti-air: Lancer, Skimmer, Sentry Turret.
Reavers and Aegis cannot target aircraft.
Performance
Hundreds of units are fully simulated. If the battle grows enormous, zoom out — the
renderer batches everything into a handful of draw calls.