Select workers and press B to build. Right-click to move / attack / gather. F1 for help.
FRONTIER WAR — Field Manual
Goal: destroy every enemy Headquarters. Lose all of yours and you are defeated. Extra HQs can be built as expansions.
Camera & Controls
Edge scroll / WASD / Arrows pan · Q / E rotate · Wheel zoom · click minimap to jump (right-click minimap also moves camera). Left-click / drag select (Shift adds) · double-click selects all of that type on screen · Ctrl+1..9 set control group, 1..9 recall. Right-click: contextual move / gather / attack. A attack-move · S stop · H hold position · B build menu (workers) · Esc cancel.
Economy
Drones harvest Aurite crystals and return them to a Headquarters. Deposits deplete — expand to new fields with another HQ nearby to shorten trips. Supply is capacity, not a cost: build Flux Pylons (+10 each) to grow your population toward the hundreds. If supply is blocked (pylons lost), production pauses until capacity recovers.
Forces & Counters
Raptor — fast melee brawler. Lance — ranged energy, also your anti-air answer. Bastion — heavy siege walker, slow but devastating. Wyvern — gunship, ignores terrain.
Kinetic shreds light armor; explosives crack heavy armor; energy burns structures. Mix arms — a pure force has hard counters.
Intel
The map starts dark. Terrain you have seen stays remembered, but enemies vanish from view when out of sight — last-seen buildings show as ghost silhouettes. Scout with drones; watch the minimap.
FRONTIER WAR
HELION CONCORD vs VOREK DOMINION · AURITE VALLEY SKIRMISH
You command a Concord expedition on a resource-rich frontier world. A Dominion force holds the far side of the valley.
◆ Harvest Aurite with Drones · build Flux Pylons for supply · raise Barracks, Factory, Starport · expand with new Headquarters · research at the Lab.
◆ The valley starts unexplored — scout before you strike. The enemy is doing the same.
◆ Victory: destroy all enemy Headquarters. Defeat: lose all of yours.
◆ Expect early raids to grow into large combined-arms battles. Counters matter: Kinetic → light armor, Explosive → heavy armor, Energy → structures. Lances and Turrets shoot air.
Controls: edge-scroll/WASD pan · Q/E rotate · wheel zoom · left-drag select · right-click order · A attack-move · B build · F1 help.