◆ Ore 0Supply 0/0Army 0Time 0:00

FRONTIER WAR

The Vanguard Expedition vs the Kharon Syndicate — one ore-rich frontier world.

Objective

Destroy all enemy Headquarters to win. Lose all of yours and you are defeated. Build extra HQs near distant ore to expand. The enemy base location is unknown — scout to find it.

Quick controls

Left-click / drag select · Right-click move / attack / mine / set rally · Shift add/queue · A+click attack-move · S stop · H hold · Ctrl+1-9 set group, 1-9 recall · double-click = select same type · Arrows / screen edge pan · Wheel zoom · , . or ⟲⟳ rotate · minimap click = jump camera, right-click = order · P pause · F1 help.

PAUSED

Economy

Drones mine finite ore crystals and return it to an HQ (drop-off). Ore is the only resource; expand with new HQs beside distant deposits for faster returns. Crystals deplete.

Supply

Units use supply (used / available). HQ gives 12, Depot gives 10. There is no hard cap — keep building Depots. Queued units reserve supply; cancelling refunds 100% cost. Destroyed Depots block new production but never delete units.

Buildings

Select a Drone, choose a building, click a valid (green) spot. Drone builds it. Cancelling a construction refunds 75%. Barracks → Lab, Airfield, Turret. Tanks need a Lab.

Units & counters

Damage: Kinetic (strong vs light, weak vs heavy) and Explosive (strong vs heavy & buildings, weak vs light).
Rifleman (light, ranged, hits air) > Wasp (light air, explosive, ground only) > Bulwark tank (heavy, explosive splash, ground only) > Lancer (heavy melee, kinetic, ground only) > Riflemen. Turrets hit ground+air.

Fog of war

Black = unexplored, dim = explored but not visible (enemy units vanish; seen enemy buildings stay as last-known silhouettes). Camera movement reveals nothing. Units only auto-target what you can see.

Upgrades

Lab: Weapons (+15%/level), Plating (−12% damage/level), Drone Logistics (carry 8 ore).

VICTORY