GORILLA
Z
ππ₯
CLASSIC TUNING
β LIVE TUNING
β» NEW SKYLINE
WIND VECTOR
β
+2.4
EAST
gravity 0.35 β’ blast 42px
TRAJECTORY
parabola β’ no penetration
PLAYER 1 TURN
Red Gorilla β Aim & Fire!
π¦π΄
SESSION SCORE
P1
0
β
P2
0
first to win β’ blast kills count
ROUND
#1
PLAYER 1 WINS!
Direct banana impact β 38px from blast center
REMATCH β»
KEEP SCORE
New skyline generated β’ wind reshuffled
β’ ANGLE
45Β°
β
+
A / D or β β β’ 0Β° flat β 90Β° vertical
π FIRE!
SPACE to fire β’ Turn-based, no penetration
π² Random Aim
β Swap Turn
β‘ VELOCITY / POWER
52
β
+
W / S or β β β’ Scale
1β100
Retro arcade β’ Buildings indestructible β’ Explosion is circular β’ Wind shifts each turn if enabled
β LIVE TUNING β Gorillaz Constants
β
π₯ BLAST / EXPLOSION RADIUS (px)
Circular damage zone. Default 42px. Applies next explosion.
π GRAVITY STRENGTH (px/frameΒ²)
Downward acceleration. Default 0.35. Higher = tighter arc.
π¨ WIND VARIANCE / RANGE
to
Allow direction shifts between turns
Current wind sampled uniformly in range. Default β6 to +6.
π BUILDING COUNT
8β14 per spec. Takes effect on next skyline.
π BUILDING HEIGHT RANGE (px)
β
Min/max building heights. Default 80β280.
π PROJECTILE VELOCITY SCALE
to
Power slider bounds. Default 1β100. Scale factor 0.22Γ.
π― EXPLOSION DAMAGE THRESHOLD
Splash kills if inside radius (classic)
Falloff β damage fades to edge (requires closer)
Classic: any gorilla within blast radius = eliminated. Falloff: effective radius 70%.
Reset to Classic
Apply & Close β Live!
Changes apply immediately or on next turn/launch without restart. Deterministic within a turn.