How to play
A D move • W jump / jetpack • Mouse aim • Hold SPACE to charge • Release to fire
Camera follows active worm • Scroll to zoom • Q/E switch worm view when spectating projectile
A D move • W jump / jetpack • Mouse aim • Hold SPACE to charge • Release to fire
Camera follows active worm • Scroll to zoom • Q/E switch worm view when spectating projectile
Utilities
Utilities cost 3s of turn time. Shield lasts until hit.
Camera
Zoom
RED TEAM — AIM & FIRE!
Angle 32° • Power 0%
Trajectory predicted with wind
Trajectory predicted with wind
● LIVE • 60 FPS • Wind physics ON
⚔️ New Battle
2-4 TEAMS • 4 WORMS EACH
Terrain Shape
Teams (2-4) & CPU
Hot-seat multiplayer • CPU uses risk-assessment • Destructible pixel terrain • Wind & water physics
Arsenal Preview
Indirect (parabolic): Bazooka, Grenade (3s + bounce), Mortar (cluster)
Direct / Instant: Shotgun (3 pellets), Laser Rifle (hitscan)
High-AoE / Map-altering: Airstrike, Holy Bomb, Dynamite (drop)
Utilities: Jetpack, Teleport, Shield, Medkit
Direct / Instant: Shotgun (3 pellets), Laser Rifle (hitscan)
High-AoE / Map-altering: Airstrike, Holy Bomb, Dynamite (drop)
Utilities: Jetpack, Teleport, Shield, Medkit
✨ Juice
- Predictive trajectory with wind
- Dynamic camera zoom & smooth follow
- Impact freeze + screen shake
- Floating combat text & debris chunks
- Turn timer tension (scale + tick tempo)
Tip: Wind changes each turn — aim off-target!
Match Log
Legend
🌬️ Wind pushes projectiles & drifting particles
💧 Water at bottom — fall = drown (15 dmg/sec)
🧱 Brown debris falls with physics after explosions
⏱ Timer panic = UI pulse + faster ticks
💧 Water at bottom — fall = drown (15 dmg/sec)
🧱 Brown debris falls with physics after explosions
⏱ Timer panic = UI pulse + faster ticks