1. Oscillators — The Sound Source

Sine = pure tone. Square = hollow, hollow. Saw = bright, buzzy. Triangle = soft, flute-like.

Slight pitch offset. Detune two oscillators together → chorus / fat unison effect.

Shift pitch ±2 octaves. Useful for bass or lead ranges.

2. Filter — Shaping the Tone

Lowpass = keeps lows, removes highs (warm). Highpass = keeps highs, removes lows (thin). Bandpass = narrow band. Notch = removes narrow band.

The frequency boundary. For lowpass, everything below passes through. For highpass, everything above.

Boosts frequencies near cutoff. High Q = pronounced peak at cutoff → classic "squelchy" synth sound.

3. Envelope (ADSR) — How Sound Evolves Over Time

Apply the envelope to volume (classic synth) or filter cutoff (wah-wah sweeps).

Time from silence to peak. 0 = instant (pluck). Long = pad swell.

Time from peak down to sustain level. Short = percussive.

Level held while key is pressed. 1 = full volume. 0 = cuts to silence.

Time from sustain to silence after releasing key. Short = staccato. Long = fade out.

4. LFO — Low-Frequency Oscillator (Modulation)

Speed of modulation. Slow = vibrato/tremolo. Fast = FM-style effects.

How strongly the LFO affects the target. 0 = no modulation.

Pitch → vibrato. Filter → wah-wah sweep. Off → no effect.

5. Effects — Polish the Sound

Amount of reverb (room ambience). 0 = dry. High = cathedral.

Amount of delay (echo). 0 = no echo. High = dense repeats.

Time between repeats. Match to tempo for rhythmic echoes.

6. Keyboard — Play!

No notes playing

📊 Live Visualization

Top: waveform shape. Bottom: frequency spectrum. Play notes to see them!

🎛️ Synth Playground

An interactive guide to synthesis

Every control on this page generates real sound.
Adjust knobs, change waveforms, play notes — and watch the visualizations react.