Minimap — click / right-click to move camera · H for help
FIELD MANUAL — KESTREL-9
Objective: destroy every enemy Nexus. You lose if all of your own are destroyed.
Build extra Nexuses at distant Crystal fields to expand — each one raises your supply cap and can store Crystal.
Controls
Left click / drag box — select · Shift add
Right click — contextual order (move / attack / harvest)
A attack-move · S stop · H hold position
1–9 control groups · Shift+key set · Q select by type
WASD/arrows pan · Q/E rotate · wheel zoom · F follow army
Space pause · Esc deselect / close
Economy & Supply
Workers harvest Crystal from fields and return it to your Nexus (or any of your buildings).
Supply is a capacity, not a cost: every unit occupies supply while alive; Nexus +15, Foundry +10, each upgrade +10. Queued units reserve supply; cancelling a queue refunds the full cost and frees the reservation.
Expansions near new fields let workers drop off close by — faster income, bigger supply.
Unit counters
Mauler melee, light armor — cheap shock, weak to ranged
Pulse Lance ranged, light armor — melts light armor, weak to heavy
Bulwark heavy armor, slow — soaks laser fire, weak to pulse
Specter flying — crosses cliffs; only Pulse Lance & Sentry Turrets hit air
Reclaimer — harvests Crystal (1 supply)
Upgrades
Ion Edge +30% melee damage · Coil Focus +30% laser damage · Composite Plate +25% max HP · Thruster Kit +15% speed · Orbital Uplink — a Specter strike wipes the largest enemy cluster (once per 75s). Research at the Nexus.
FRONTIER WAR
SKIRMISH ON KESTREL-9 · TWO EXPEDITIONS · ONE WORLD
Your expedition has landed on a crystal-rich frontier world. A rival force has landed too.
Explore the dark, build an economy, expand, and raise an army — then destroy every enemy Nexus.
Left click / drag — selectRight click — move / attack / harvestA / S / H — attack-move / stop / hold1–9 — control groupsWASD + wheel — camera · Q/E rotateMinimap — fog of war, camera jump
Victory: destroy all enemy Nexuses · Defeat: all of yours destroyed ·
Supply is capacity, not cost · Unexplored terrain hides the enemy — scout the map.