A 3D real-time strategy skirmish. One primary resource. An unknown map. An enemy that builds, scouts, and escalates.
Destroy every enemy Command Spire. You lose if all of yours fall. Completed spires only — expansions count once finished. The enemy base is not revealed. Scout.
You start with a Spire, four Prospectors, and 420 Aetherium. Workers already harvest the nearby crystals. Serious enemy pressure waits while you build an economy.
LMB select · drag box · Shift add
RMB move / attack / gather / rally
A attack-move · S stop · H hold
WASD pan · Q/E rotate · wheel zoom
Ctrl+1–9 groups · . idle workers
Edge-scroll and minimap clicks move the camera. The camera never reveals fog.
Kinetic tears up light armor and fails against hulls and flyers. Energy punishes heavies and aircraft. Railguards and Bastions are your answer to the sky.
Wipe out every completed enemy Command Spire. If your last completed Spire is destroyed, the expedition is lost. Spire sites still under construction do not count. You may build additional Spires as expansions.
Prospectors gather finite Aetherium from crystal fields and return it to a Command Spire or Drop Depot. Nearby fields deplete — a Depot beside a distant field hauls faster than walking home. Spending on workers, army, defenses, tech, and expansions is a live tradeoff.
The top bar shows used / capacity. Units occupy supply while alive; training a unit reserves supply and releases it if you cancel. Capacity comes from Spires (+14) and Relay Pylons (+18). There is no small population cap — keep building pylons into the hundreds and beyond. If capacity falls, existing units remain, but new production pauses with a supply warning. Cancelled training refunds 100% of the cost. Cancelling a building under construction refunds 75%.
Black is unexplored. Dim terrain is explored but out of sight — enemy units vanish there. Enemy buildings you have seen remain as stale silhouettes until you look again. Orders and guns cannot acquire hidden enemies. The minimap uses the same rules. Moving the camera reveals nothing.
Archives unlock four upgrades: kinetic damage, energy damage, hull strength, and speed. They compete with army spending. Siegeframes require a completed Archive.
The frontier holds its breath. Camera and manual stay available; the war does not advance.