AETHERIUM0
SUPPLY0 / 0
EXPEDITION FORCES0
MISSION TIME0:00
SELECTION
No units selected
Drag a box over your forces, or click a unit. Right-click to issue contextual orders.
COMMANDLeft-click selects · Right-click orders
PRODUCTION QUEUE
TACTICAL MAPFOG: ACTIVE

FRONTIER WAR

VANGUARD EXPEDITION  ·  3D REAL-TIME STRATEGY  ·  KHAR DOMINION RIVAL

VICTORY CONDITIONS

WIN by destroying every enemy Headquarters on the frontier. LOSE if all of your own Headquarters are destroyed.

Headquarters can be rebuilt as expansions — a rival with a hidden second HQ is never out of the fight. Scout, expand, and end them.

ECONOMY

  • Prospectors harvest Aetherium from crystal deposits and return it to a Headquarters or Refinery.
  • Deposits are finite — expand toward fresh fields and build drop-offs nearby.
  • Supply is reusable capacity: build Supply Relays to field bigger armies.
  • Queued units reserve supply; a smashed relay pauses production until rebuilt.

COMMAND

  • Left-drag select · Shift add · Ctrl+1-9 groups
  • Right-click move / attack / gather · Shift queues orders
  • A attack-move · S stop · H hold position
  • WASD/arrows pan · Q/E rotate · wheel zoom
  • Minimap: left-click to jump, right-click to order.

WAR MACHINE

  • Ravager — fast melee skimmer, shreds light units.
  • Marksman — long-ranged railgun, hits ground and air.
  • Juggernaut — heavy siege armour, crushes armour and structures.
  • Talon — interceptor aircraft, flies over all terrain.
  • Widow — dedicated anti-air flak platform.
  • Fog of war hides the enemy base — scouting wins wars.