WIN by destroying every enemy Headquarters on the frontier. LOSE if all of your own Headquarters are destroyed.
Headquarters can be rebuilt as expansions — a rival with a hidden second HQ is never out of the fight. Scout, expand, and end them.
THE FRONTIER HOLDS ITS BREATH
| UNIT | ROLE | DAMAGE | ARMOUR | HITS | COST | SUPPLY |
|---|---|---|---|---|---|---|
| Prospector | Worker / builder | Kinetic | Light | Ground | 50 | 1 |
| Ravager | Fast melee skirmisher | Energy | Light | Ground | 90 | 2 |
| Marksman | Long-range railgun | Kinetic | Light | Ground + Air | 120 | 2 |
| Widow | Anti-air flak | Energy | Light | Air | 140 | 2 |
| Juggernaut | Heavy siege armour | Explosive | Heavy | Ground | 260 | 5 |
| Talon | Interceptor aircraft | Energy | Air | Ground + Air | 220 | 4 |